AI Insights · Timothy · July 2024
Top 5 Snake Games on Android in Mexico for Q2 2024
Explore the performance trends of the top 5 snake games on Android in Mexico during Q2 2024, including downloads, revenue, and active user statistics.
In Q2 2024, the top 5 snake games on the Android platform in Mexico showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each game’s performance:
SSSnaker from Habby exhibited a fluctuating revenue trend, starting the quarter at around $2.5K and peaking at $2.9K in mid-April. By the end of June, the revenue had decreased to approximately $1.4K. Weekly active users showed a slight decline from 6.9K to 5.6K early in the quarter, then rebounded and stabilized around 7.3K towards the end of June.
Snake Rivals - Fun Snake Game by Supersolid saw a modest revenue performance with a peak of $162 in mid-June. Downloads ranged widely, starting with 3.1K in early April and reaching a high of 3.2K in mid-June. The game’s weekly active users experienced a dip from 8.9K to around 4.9K in April, then gradually increased, stabilizing at approximately 7.7K by the end of June.
Little Big Snake from Shockwave LLC had a mixed revenue trend, peaking at $194 in late May. Downloads showed significant growth, starting with 1.3K in early April and reaching a peak of 2.7K in mid-June. The game saw a substantial increase in weekly active users, growing from 3.1K to 6.8K by mid-June, then slightly decreasing to 6.7K by the end of the quarter.
Snake Clash! by Supercent, Inc. demonstrated impressive download numbers, starting at 43.9K in early April and peaking at 92.7K in late May. Revenue remained relatively low, peaking at $133 in late May. Weekly active users grew significantly, beginning at 157.4K and reaching a high of 276.9K by early June, before slightly decreasing to 257K by the end of June.
Snake.io - Fun Snake .io Games from Kooapps Games | Fun Arcade and Casual Action Games showed strong download performance, peaking at 185.1K in late May. Revenue trends were modest, with a peak of $207 at the end of June. The game maintained a high number of weekly active users, starting at 909K and peaking at 1M in early June before stabilizing at around 929K by the end of the quarter.
The data for this analysis comes from Sensor Tower. For more detailed insights and trends in mobile gaming, visit Sensor Tower.